18 September 2010

We Are Eleven: FIFA 11

Since a few years, when the year is nearing its end, people set aside their Christmas Preparations and rush to get a hand on the latest version of the EA SPORTS FIFA Series. This year the legendary game creators promise to break more paths and the latest trailer of the 18th edition also seems to tell the same! 

EA SPORTS FIFA 11 gives players new levels of control to experience the beautiful game like never before.
FIFA 11 reinvents player authenticity – on and off the ball – for every player and at every position on the pitch with Personality+, an all-new feature that sees individual abilities reflected in game, enabling clear differentiation for every player.
FIFA 11 introduces new Pro Passing where pass accuracy is determined by a gamer’s ability on the control pad, and player skill, situation and urgency on the pitch, yielding a deeply rewarding passing system. Poor decisions or over/under striking the ball will mean error-prone outcomes. New types of passes such as swerve passes will enable players to make a safer and more effective play.
If you liked the Pro Mode and I am sure each one of you would have Manager Mode as their favorite, here is more news for you. "Be a Pro Mode" and "Manager Mode" have been merged into the new "Career Mode", where the player can choose to be a player, manager, or player-manager for over 15 seasons.

Many improvements have been made to Career Mode, one being that when signing new players, the user will have to agree to a transfer fee with the club, as well as other personal demands from the player; the club could also agree a fee with two teams for a player. The board of a club can decide to give the manager a contract extension or not; this will depend on certain objectives being met, or if they feel that the user have potential as a manager. The manager reputation rating is still in the game and will go up or down depending on your efforts. Regular emails will appear from the coach telling the user about player growth, and if a player is gaining or losing overall rating, the coach will also tell the user about players that are hitting form and will suggest the user include them in the starting line up for the next match, or give them a little more responsibility. On the player growth screen, the user will also get comments from the coach, such as “Has reached his potential," "Isn’t going to grow anymore,” or “Could develop quickly if given game time." 

A new budget allocator has also been implemented, where the player can adjust the slider to whatever they desire, whether it will be a 80/20 split with £50 million to spend and £200K wage budget, or a 60/40 split, where that may be £40 million to spend and £250K wage budget. This gives some flexibility if the user is trying to buy specific players but doesn't have the wages to cover it, or doesn't need the wages and wants more free cash. There is a limit, however; when doing this, the user will get the notification that this is only available three times, so the player must make their decisions wisely.
The DEMO is already out on 16/09/2010, and the full version would be out on 1st October for PC, DS, Xbox, PS while for Wii it would be out on 3rd October!
So grab your glorious copy very soon!
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